The Side Effects Of Mixed Reality Headsets.

Knight Writer
3 min readFeb 8, 2024
Photo by MK Hamilton on Unsplash

STANFORD, Calif. — Mixed reality headsets are becoming all the rage. These state-of-the-art devices utilize passthrough video technology to superimpose digital content onto the physical world.

While they have the potential to greatly transform our everyday lives, they also present several problems that could impede their widespread and continuing use.

Stanford University researchers have discovered disturbing consequences throughout their investigation of these headsets, including potentially hazardous lingering effects.

Mixed reality, usually referred to as spatial computing, is currently one of the most widely discussed consumer technologies.

This technology offers a captivating encounter that merges the tangible surroundings with digital augmentations, enabling users to engage with both domains concurrently.

Furthermore, the technology mainly depends on passthrough video, which utilizes cameras attached to the headset to capture the exterior environment and project it onto inside screens instantaneously.

This breakthrough allows users to interact with digital apps while moving through their physical environment, an idea that has sparked the curiosity of technology enthusiasts and companies.

A team from Stanford conducted field studies to examine the psychological and behavioral effects of extended use of video headsets. Their findings underscore a combination of experiences that have the potential to influence the future of human-computer interaction.

“Considering the significant advancements in headsets with passthrough video, it is now necessary to devote substantial academic attention to studying the psychological and behavioral impacts of this technology,” states Jeremy Bailenson, the Thomas More Storke Professor in the Stanford School of Humanities and Sciences and the founding director of the Virtual Human Interaction Lab (VHIL), in a press release from the university.



Knight Writer

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